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Reaper

Reaper
Lucky Draw
Lucky Wheel

He starts off below average to average and is heavily reliant on being able to hit enemies to charge his ultimate which is where he really shows off how strong he is. To this effect, if you are using him in earlier content against easier enemies, your other weapons kill off the monster and he does not really get to shine. He is also slow and relies on getting his cooldown capped. His full potentially really shows when you take him into end game content where the enemies are more tanky and he gets to rip them to shreads with his ultimate. Similarly, he is best known for high rank Guild Events during the elite phase of the fight where he can charge up the ultimate to show you why he is called the Reaper.

Excels in: Late game progression. High rank Guild Event. High rank Arena.

Hero Overview

LevelProgression
10+10% Area of Effect
20Shadow Step: 5% / 6% / 7% / 8% Chance on attack to get 100% evasion and increased movement speed for 3s
30All Heroes: +5% Movement Speed
40Cripple: Attacks slow enemies by 25% / 28% / 31% / 34% for 2s
50+25% Damage
60All Heroes: +12.5% Damage
70+10 Evasion
80HellGate: Scythe hits fill a meter that opens a gate to hell, pulling in enemies, increasing damage by 300% / 340% / 380% / 420% as well as evasion, attack speed and area
90All Heroes: +3% Instant Kill Chance
100"-2.5% Cooldown
120+2.5% Chance for enemies to explode on death
140All Heroes that share Faction: +10 Evasion
Star PassiveArea of Effect

Weapon Forge

StageLeftRight
First ChoiceWide CutsDeep Cuts
+10% Area25% Bleed
Second ChoiceFast CutsOpen Wounds
-2.5% Cooldown20% Bleed Damage
Global BuffFear of Death
-1% Cooldown
EvolutionSoul Harvester
Spin an additional blade, collecting enemies' souls
Third ChoiceCrippling SpiralBloody Spiral
50% Slow25% Bleed

Weapon Upgrades

UpgradeDescription
BasePhysical Damage
Level 2+50% Dmg / +100% Area
Level 3+1 Proj / +100% Area
Level 4+1 Proj / +50% Dmg
Level 5+1 Proj / +50% Dmg