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Pa3kCZ Again and better: Thank you for your effort to make this guide!!! Only one thing , Assassin is better than B+ imho ;-) I don't set the tier, it's the general consensus from end gamers. I think it's because he can't do harder content. His AFK farming status and boss brawl numbers are what set him at +
lfsbvroman farming section please!! update: disregard. I read the guide completely. Thank you.
burak chest result percentages can be added (based on my calculations it is %80 uncommon %20 common for silver and %50 uncommon %37 rare %13 epic, but more data can give correct data) Your gear is already pre-determined. I don't see a reason for these stats because you have to farm that many keys to reach the spot on your list. The only thing that makes it quicker are IAP from merchant or equipment bundles.
dday76 "Two basic/early gameplay questions. 1) just a clarification, is there much benefit in pushing normal mode chapters or just farm Hard Mode lvl1 once available 2) then while actually playing, I think there are three options 2-1) stand still and afk. Seems like it might not max out xp since buffs and monsters might come more slowly. 2-2) run around in a loose circle to gather as many buffs as possible and not leave them behind, thus speeding up collection. 2-3) run in a straight line looking for powerups. (related question: is there any way to find powerups or are they totally random?)
Personally, I like to keep both at the same level, but you can push whichever mode you want. HM has benefits such as more resources, 30% more coin, and key chance. However HM also increases adventure difficulty more aggressively than NM. Therefore it's best to test adventure difficulty as you do HM. For me I spent 3 to 4 weeks at 31/5 just to get my legendary set together before I pushed. For me, NM is just to unlock HM.
You get MORE exp and coin standing still. Moving lowers spawn rate. Same for Guild Event and Dungeon. Early on though you do need to move because you aren't strong enough and need your weapons asap. So as a new player you'll run to collect, but eventually as you get stronger, you'll just AFK and let auto-collect do the job for you at the end of the timer. Depending on your hero, you'd probably just move to find a suitable choke point using environmentals and once there, AFK. At times you might find a coin power up near where you want to camp; picking it up just as the warning says ""Big Horde Coming"" will give a very nice boost to coin collection.
Power ups are random. If you are looking for them for the mega wheel, the best is to use movement tome and keep in one diagonal direction.
Amazing advice. thanks! You're welcome. Thanks for catching the typos btw :))"
christian7930 "Both others and I have recently asked on reddit about the effect of certain tomes/stats on different weapons. In some cases it is obvious, like the damage tome, but for example projectile speed no one seems to have a clear answer on so far, and I would appreciate if someone could clarify. The effects of projectile speed on fire orbs and crossbow are more obvious, while on chain lighting and boomerang I find it less so, even though these weapons also include the stat in it’s upgrades. Wouldn’t projectile speed in some cases even be detrimental to the damage output if it means the projectiles leave the screen sooner, or am I overthinking things.
I've asked around and this is the response I got: ""more projectiles speed they would hit more things in the same duration of being on screen, since duration is time based not distance travel based"". I don't know of a list that details the various effects on the different weapons. If you need more information, please feel free to visit the main discord and look for @Bunni."
Zap - not on Discord "FAQ section 8 says the loot goblin only appears in hard mode. That's not true Interesting. The UI info panel does not list loot goblin in NM. I'll check with the devs. A friend has confirmed the appearance in NM as well. Edit: Spoke with a dev, he said it is possible for normals "
Nitefalcon2446 You should include a "Whats new/change log" just so those who come back to the guide later can jump straight to changes and whatever has been added/revised. Thanks for the good work otherwise. Thank you. I do like this suggestion :))