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Clockwork Mage

Clockwork Mage
Lucky Draw
Lucky Wheel

Clock can take some getting used to when you first get her. Being used to facing your hero towards the enemy, you'll see that Clock instead attacks to the sides. However this is advantageous if you wedge her between two environmental obstacles. Forcing enemies to converge from the sides, her chrono disks will continuously slow them down and once her ultimate charges, she slows them even more whilst putting them through the grinder. She is a strong hero from early game all the way to late game. She can also achieve Arena 20 full clear with lower gear and talent requirements. She is great for AFK farming in stages where you can force enemies into the choke points. Overall a really good hero for almost all modes.

Excels in: Early to Late progression. Guild Events. Arena. AFK Farming.

Hero Overview

LevelProgression
10+10% Area of Effect
20Time Manipulation: Hitting enemies with main weapon slows them by 40% / 45% / 50% / 55% for 3s
30All Heroes: +2.5% Area of Effect
40Clockwork Bombs: 20% chance to put a bomb on them which explodes for 100% / 120% / 140% / 160% weapon dmg after 0.5s or foe dies
50+10% Projectile Speed
60All Heroes: +12.5% Damage
70+10% Damage to slowed enemies
80Quantum Rift: Slowing enemies fills a meter that slows all enemies by 80% in a big radius around you, decreases cooldown by -20% / -25% / -30% / -35% and increases hero movement speed
90All Heroes: +1 Magical Projectile
100+2.5% Damage to slowed enemies
120-5% Cooldown
140All Heroes that share Faction: +5% XP Bonus
Star PassiveCooldown

Weapon Forge

StageLeftRight
First ChoiceTime StrikeTemporal Rush
+10% Damage-2.5% Cooldown
Second ChoiceChrono WaveExtra Disc
+10% Area of Effect+1 Projectile
Global BuffTemporal Impact
+5% Damage to slowed enemies
EvolutionChrono Blades
Sharp, devastating projectiles. Additional blade flying around
Third ChoiceSaw BladeHeavy Frisbee
Blade has 50% Bleed ChanceBlade size +50%

Weapon Upgrades

UpgradeDescription
BaseMagical Damage
Level 2+20% Area / +2 Projectiles
Level 3+100% Dmg / -0.25s Cooldown
Level 4+100% Dmg / +40% Area of Effect
Level 5-0.25s Cooldown / +2 Projectiles