Monk
![]()
| Monk is a hero with a kit that is designed around shields and survivability. At the moment his weapon evolution is broken and abusing that allows him to be very good at Guild Events and other modes. Given his design, he is able to handle harder content of the game.
|
Hero Overview
Level | Progression |
---|---|
10 | +10% Effect Duration |
20 | Pressure Wave: Every 20 / 19 / 18 / 17 hits with Quarterstaff creates a pressure wave pushing enemies away |
30 | All Heroes: +5 Evasion |
40 | Air Shield: Every 30 / 29 / 28 / 27 hits with Quarterstaff creates an air shield around Monk, protecting him for 3s |
50 | -5% Cooldown |
60 | All Heroes: +12.5% Damage |
70 | +10% Pushback |
80 | Air Bending: Hitting enemies with Quarterstaff fills a meter causing Monk to spin it rapidly, making him faster, enemies slow and deals 400% / 450% / 500% / 550% weapon dmg/s |
90 | All Heroes: +15% Area of Effect |
100 | +10% Pushback |
120 | +1 Starting Upgrade |
140 | All Heroes that share Faction: +10 Evasion |
Star Passive | Evasion |
Weapon Forge
Stage | Left | Right | |
---|---|---|---|
First Choice | Air Strike | Air Bender | |
+1 Projectile | +10% Area of Effect | ||
Second Choice | Gale Force | Power Boost | |
+10% Pushback | +10% Damage | ||
Global Buff | Wind Force | ||
-1% Cooldown | |||
Evolution | War Staff | ||
Airwaves bounce back from the edges of the screen | |||
Third Choice | Eternal Gust | Wind Mastery | |
+30% Effect Duration | +30% Projectile Speed |
Weapon Upgrades
Upgrade | Description |
---|---|
Base | Physical Damage |
Level 2 | +33% Damage / +25% Area of Effect |
Level 3 | +1 Proj / +1s Duration / +25% Proj Speed |
Level 4 | +67% Damage / +25% Area of Effect |
Level 5 | +67% Dmg / -0.3s CD / +1s Duration |