Knight
![]()
| He is the best starter hero while you wait to get someone better. He is quite tanky which helps early game progression. Don't under-estimate this guy just because he is a starter hero. Once you get his weapon evolution, he begins to dominate in Arena and can survive late game chapters as well. Decent hero overall, but not ideal if you want higher scores in dungeon / guild event due to pushback.
|
Hero Overview
Level | Progression |
---|---|
10 | +50% HP/min Regeneration |
20 | Whirl Wind: Release a spin attack on every 5th sword attack, dealing 200% / 250% / 300% / 350% weapon damage |
30 | All Heroes: +25 Health |
40 | GiantSlayer: The sword deals 100% /140% / 180% / 220% extra damage to elite enemies and bosses |
50 | +10% Area of Effect |
60 | All Heroes: +2.5% Area of Effect |
70 | +50 Health |
80 | Deflective Barrier: Sword hits fill a meter that increases armor drastically and incoming damage is reflected with a 800% multiplier |
90 | All Heroes: +15% Area of Effect |
100 | +10 Armor |
120 | +15% Damage to elite enemies and bosses |
140 | All Heroes that share Faction: +7.5% Damage to elite enemies and bosses |
Star Passive | Armor |
Weapon Forge
Stage | Left | Right | |
---|---|---|---|
First Choice | Swing | Stab | |
+10% Area | +5% Crit Chance | ||
Second Choice | Sharp Edge | Blunt Edge | |
25% Bleed Chance | 25% Slow Chance | ||
Global Buff | Reinforced Grips | ||
+2.5% Area | |||
Evolution | Rune Sword | ||
Strikes in big area with magic runes, pushing back enemies | |||
Third Choice | Heavy Blade | Light Blade | |
+20% Area | -10% Cooldown |
Weapon Upgrades
Upgrade | Description |
---|---|
Base | Physical Damage |
Level 2 | +50% Dmg / +20% Area |
Level 3 | +1 Proj |
Level 4 | +50% Dmg / +20% Area |
Level 5 | +50% Dmg / +20% Area |