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Knight

Knight
Starter Hero

He is the best starter hero while you wait to get someone better. He is quite tanky which helps early game progression. Don't under-estimate this guy just because he is a starter hero. Once you get his weapon evolution, he begins to dominate in Arena and can survive late game chapters as well. Decent hero overall, but not ideal if you want higher scores in dungeon / guild event due to pushback.

Excels in: With weapon evolution he can take on high rank Arena and late game chapters. Not great for farming / Dungeon / Guild Event due to pushback within his kit.

Hero Overview

LevelProgression
10+50% HP/min Regeneration
20Whirl Wind: Release a spin attack on every 5th sword attack, dealing 200% / 250% / 300% / 350% weapon damage
30All Heroes: +25 Health
40GiantSlayer: The sword deals 100% /140% / 180% / 220% extra damage to elite enemies and bosses
50+10% Area of Effect
60All Heroes: +2.5% Area of Effect
70+50 Health
80Deflective Barrier: Sword hits fill a meter that increases armor drastically and incoming damage is reflected with a 800% multiplier
90All Heroes: +15% Area of Effect
100+10 Armor
120+15% Damage to elite enemies and bosses
140All Heroes that share Faction: +7.5% Damage to elite enemies and bosses
Star PassiveArmor

Weapon Forge

StageLeftRight
First ChoiceSwingStab
+10% Area+5% Crit Chance
Second ChoiceSharp EdgeBlunt Edge
25% Bleed Chance25% Slow Chance
Global BuffReinforced Grips
+2.5% Area
EvolutionRune Sword
Strikes in big area with magic runes, pushing back enemies
Third ChoiceHeavy BladeLight Blade
+20% Area-10% Cooldown

Weapon Upgrades

UpgradeDescription
BasePhysical Damage
Level 2+50% Dmg / +20% Area
Level 3+1 Proj
Level 4+50% Dmg / +20% Area
Level 5+50% Dmg / +20% Area