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Jewel Stats

Jewel Types, Descriptions, and Stats

All infromation taken from Ricky's guide

Remember DON'T merge regular jewels. For more information, check out FAQ section for details

danger

!!! NEVER USE BULK MERGE !!! Merge jewels individually instead.

It takes 2 pieces of the same jewel at the same rank to reach the next rank.

Regular Jewels

jewelbaseper levelmax bonusdescription
Area of Effect+2%+1%+11%+x% Area of Effect
Coin+1.5%+0.75%+8.25%+x% Coin Bonus
Cooldown-0.5%-0.25%-2.75%-x% Cooldown
Critical+0.5%+0.25%+2.75%+x% Critical Hit Chance
Damage+5%+2.5%+27.5%+x% Damage
Effect Duration+2%+1%+11%+x% Effect Duration
Evasion+2+1+11+x Evasion
Health+10+5+55+x% Health
Key+1%+0.5%+5.5%+x% chance to get a Silver Key on comleting a run
Movement+5%+2.5%+27.5%+x% Movement Speed
Reflection+20%+10%+110%+x% reflection of incoming damage onto nearby enemies
Regeneration+5%+2.5%+27.5%+x% HP/min Regeneration
Speed+2%+1%+11%+x% Projectile Speed

Unique Jewels

danger

Assassin Jewel does NOT work in Hard Mode nor Faction Wars

jewelbaseper levelmax bonusdescription
Assassin+1%+0.5%+5.5%+x% Instant Kill Chance
Explosion+0.75%+0.375%+4.125+x% chance for enemies to explode on death
Guild Points Bonus+2%+1%+11%+x% Guild Points
Looter+2.5%+1.25%+13.75%+x% chance of getting an Uprade Chest on completing a wave
Projectile (M)+1.5%+0.75%+8.25%+x% chance to double the amount of magical projectile
Projectile (P)+1.5%+0.75%+8.25%+x% chance to double the amount of physical projectile
Ultimate Duration+5%+5%+50%+x% Ultimate Duration
Ultimate Charge-3%-3%-30%- x% Ultimate activation requirement
Vulnerability+3%+1.5%+16.5%+x% damage on each consecutive hit. Can stack up to 10 times
Weakness+3+1.5+16.5+x Enemy Weakness (decreases enemy attack)