Jewel Stats
Jewel Types, Descriptions, and Stats
All infromation taken from Ricky's guide
Remember DON'T merge regular jewels. For more information, check out FAQ section for details
danger
!!! NEVER USE BULK MERGE !!! Merge jewels individually instead.
It takes 2 pieces of the same jewel at the same rank to reach the next rank.
Regular Jewels
jewel | base | per level | max bonus | description | |
---|---|---|---|---|---|
Area of Effect | +2% | +1% | +11% | +x% Area of Effect | |
Coin | +1.5% | +0.75% | +8.25% | +x% Coin Bonus | |
Cooldown | -0.5% | -0.25% | -2.75% | -x% Cooldown | |
Critical | +0.5% | +0.25% | +2.75% | +x% Critical Hit Chance | |
Damage | +5% | +2.5% | +27.5% | +x% Damage | |
Effect Duration | +2% | +1% | +11% | +x% Effect Duration | |
Evasion | +2 | +1 | +11 | +x Evasion | |
Health | +10 | +5 | +55 | +x% Health | |
Key | +1% | +0.5% | +5.5% | +x% chance to get a Silver Key on comleting a run | |
Movement | +5% | +2.5% | +27.5% | +x% Movement Speed | |
Reflection | +20% | +10% | +110% | +x% reflection of incoming damage onto nearby enemies | |
Regeneration | +5% | +2.5% | +27.5% | +x% HP/min Regeneration | |
Speed | +2% | +1% | +11% | +x% Projectile Speed |
Unique Jewels
danger
Assassin Jewel does NOT work in Hard Mode nor Faction Wars
jewel | base | per level | max bonus | description | |
---|---|---|---|---|---|
Assassin | +1% | +0.5% | +5.5% | +x% Instant Kill Chance | |
Explosion | +0.75% | +0.375% | +4.125 | +x% chance for enemies to explode on death | |
Guild Points Bonus | +2% | +1% | +11% | +x% Guild Points | |
Looter | +2.5% | +1.25% | +13.75% | +x% chance of getting an Uprade Chest on completing a wave | |
Projectile (M) | +1.5% | +0.75% | +8.25% | +x% chance to double the amount of magical projectile | |
Projectile (P) | +1.5% | +0.75% | +8.25% | +x% chance to double the amount of physical projectile | |
Ultimate Duration | +5% | +5% | +50% | +x% Ultimate Duration | |
Ultimate Charge | -3% | -3% | -30% | - x% Ultimate activation requirement | |
Vulnerability | +3% | +1.5% | +16.5% | +x% damage on each consecutive hit. Can stack up to 10 times | |
Weakness | +3 | +1.5 | +16.5 | +x Enemy Weakness (decreases enemy attack) |