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Heroes Overview

Each hero gains a variety of buffs at certain level milestones. There are Global Buffs (Levels 30, 60, 100) which affect ALL heroes at ALL times and a Faction Buff (Level 140) for heroes of that specific faction. Each hero also has a passive that increases based on their star rank

Arcane Mage

Star Passive: 2x Proj Chance

LevelProgression
10+1 Penetration to Arcane Wand Projectiles
20Mind Control: Enemies hit by Arcane Wand are slowed by 30% / 36% / 42% / 48% for 2s
30All Heroes: +2.5% Projectile Speed
40Barrage: Arcane Wand has 15% / 18% / 21% / 24% chance to double projectiles
50+1 Magical Projectile
60All Heroes: +12.5% Damage
70-5% Cooldown
80Trinity: Defeating enemies fills a meter that spawns a Trinity around you dealing 200% / 240% / 280% / 320% weapon damage per hit
90All Heroes: +1 Penetration to Arcane Wand projectiles
100+1 Magical Projectile
120+15% Projectile speed
140All Heroes that share Faction: +1 Magical Projectile
Star Passive2x Proj Chance

Knight

Star Passive: Armor

LevelProgression
10+50% HP/min Regeneration
20Whirl Wind: Release a spin attack on every 5th sword attack, dealing 200% / 250% / 300% / 350% weapon damage
30All Heroes: +25 Health
40GiantSlayer: The sword deals 100% /140% / 180% / 220% extra damage to elite enemies and bosses
50+10% Area of Effect
60All Heroes: +2.5% Area of Effect
70+50 Health
80Deflective Barrier: Sword hits fill a meter that increases armor drastically and incoming damage is reflected with a 800% multiplier
90All Heroes: +15% Area of Effect
100+10 Armor
120+15% Damage to elite enemies and bosses
140All Heroes that share Faction: +7.5% Damage to elite enemies and bosses
Star PassiveArmor

Dark Ranger

Star Passive: Damage to Slowed

LevelProgression
10-5% Cooldown
20Explosive Arrows: Hunting Bow has a 25% /30% / 35% / 40% chance of making enemies explode on death
30All Heroes: +2.5% Critical Hit Chance
40Wild Thorns: Enemies hit by the bow get entangles in thorns, slowing them by 50% / 55% / 60% / 65% for 2s
50+1 Physical Projectile
60All Heroes: +12.5% Damage
70+5% Critical Hit Chance
80Arrow Storm: Bow hits fill a meter causing arrows to fall from the sky dealing 300% / 350% / 400% / 450% weapon damage
90All Heroes: +35% Damage
100+7.5% Projectile Speed
120-5% Cooldown
140All Heroes that share Faction: +3% Critical Hit Chance
Star PassiveDamage to Slowed

Crazy Tinkerer

Star Passive: XP Bonus

LevelProgression
10+1 Starting Upgrade
20Napalm Trail: Mines leave burning areas after exploding, damaging enemies that pass through for 100% /140% / 180% / 220% weapon dmg / s
30All Heroes: +5% Movement Speed
40Overheat: 10% / 12% / 14% / 16% Chance to increase movement speed and reduce cooldown by 20% for 5s
50+10% Area of Effect
60All Heroes: +12.5% Damage
70+10% Effect Duration
80Gatling Gun: Mine hits fill a meter, equipping a gatling gun dealing 1200% / 1600% / 2000% / 2400% weapon damage
90All Heroes: +35% Damage
100+5% Area of Effect
120+10% Damage to burning enemies
140All Heroes that share Faction: +7.5% Area of Effect
Star PassiveXP Bonus

Fire Wizard

Star Passive: Damage to Burning

LevelProgression
10+25% Damage
20Ignite: Enemies that are hit by the fire staff start burning for 2.5s for 50% /60% / 70% / 80% weapon damage / second
30All Heroes: +2.5% Area of Effect
40Scorched Earth: Enemies that die while burning leave a burning area behind that damages enemies for 50% / 60% / 70% / 80% weapon damage
50+1 Magical Projectile
60All Heroes: +12.5% Damage
70+5% Critical Hit Chance
80Burning Air: Burning enemies fills a meter that all enemies start burning automatically for 10s for 100% / 120% / 140% / 160% weapon damage per second
90All Heroes: +15% Area of Effect
100+ 7.5% Effect Duration
120+5% Critical Hit Chance
140All Heroes that share Faction: +5% Damage to burning enemies
Star PassiveDamage to Burning

Frost Wizard

Star Passive: Damage to Frozen

LevelProgression
10+25% Damage
20Cold Hands: +10% / 12% / 14% / 16% Ice Gauntlets freeze chance
30All Heroes: +2.5% Effect Duration
40Shatter: Frozen enemies that die have a 40% / 45% / 50% / 55% chance of exploding
50+1 Magical Projectile
60All Heroes: +12.5% Damage
70+20% Damage to frozen enemies
80Blizzard: Freezing enemies fills a meter, causing ice projectiles to freeze and damage enemies on screen for 100% / 140% / 180% / 220% weapon damage
90All Heroes: +15% Effect Duration
100+4% XP Bonus
120+15% Status Effect Duration
140All Heroes that share Faction: +10% Damage to frozen enemies
Star PassiveDamage to Frozen

Blademaster

Star Passive: Critical Hit Chance

LevelProgression
10+25% Damage
20Deep Cuts: Katana hits cause bleeding, dealing 50% / 60% / 70% / 80% weapon damage / second over 5 seconds
30All Heroes: +5 Evasion
40SwordMaster: Critical Hits with Katana deal 300% / 350% / 400% / 450% Damage
50+5% Critical Hit Chance
60All Heroes: +12.5% Damage
70+10 Evasion
80BladeStorm: Crits with Katana fills a meter, turning into a bladestorm for 5s dealing 100% / 125% / 150% / 175% weapon damage over time
90All Heroes: +35% Damage
100+3.5% Critical Hit Chance
120-5% Cooldown
140All Heroes that share Faction: +4% Critical Hit Chance
Star PassiveCritical Hit Chance

Spirit Shaman

Star Passive: Regeneration

LevelProgression
10+50 Health
20Spirit Link: The Spirit Staff aura increase beasts attack speed and movement speed by 30% / 34% / 38% / 42%
30All Heroes: +15% HP / min Regeneration
40Thorn Skin: Beasts reflect 50% / 60% / 70% / 80% of incoming damage onto enemies around them
50+10% Area of Effect
60All Heroes: +25 Health
70+50% HP / min Regeneration
80Spirit Orbs: Using Spirit Staff fills a meter and rotating Spirit Orbs spawn around beasts, dealing 800% / 1000% / 1200% / 1400% beast damage
90All Heroes: +15% Effect Duration
100+20% Damage
120+15% Area of Effect
140All Heroes that share Faction: +25% HP / min Regeneration
Star PassiveRegeneration

Paladin

Star Passive: Pushback

LevelProgression
10+10% Area of Effect
20Holy Shield: 5% Chance on attack to get a shield for 3s /3.5s / 4s / 4.5s
30All Heroes: +10% Pushback
40Holy Wrath: Every 5th hammer attack has +200% pushback and 150% / 160% / 170% / 180% area
50+25% Damage
60All Heroes: +2.5% Area of Effect
70+10% Armor
80Judgement: Pushing back enemies fills a meter causing several explosions that damages enemies on screen for 500% / 600% / 700% / 800% weapon damage
90All Heroes: +7.5% XP Bonus
100+40% Reflection of incoming damage onto nearby enemies
120+15% Area of Effect
140All Heroes that share Faction: +80% Reflection of incoming damage onto nearby enemies
Star PassivePushback

Reaper

Star Passive: Area of Effect

LevelProgression
10+10% Area of Effect
20Shadow Step: 5% / 6% / 7% / 8% Chance on attack to get 100% evasion and increased movement speed for 3s
30All Heroes: +5% Movement Speed
40Cripple: Attacks slow enemies by 25% / 28% / 31% / 34% for 2s
50+25% Damage
60All Heroes: +12.5% Damage
70+10 Evasion
80HellGate: Scythe hits fill a meter that opens a gate to hell, pulling in enemies, increasing damage by 300% / 340% / 380% / 420% as well as evasion, attack speed and area
90All Heroes: +3% Instant Kill Chance
100"-2.5% Cooldown
120+2.5% Chance for enemies to explode on death
140All Heroes that share Faction: +10 Evasion
Star PassiveArea of Effect

Pirate Queen

Star Passive: Projectile Speed

LevelProgression
10+10% Projectile Speed
20Stun Bullets: Enhanced ammunition that has a 20% / 24% / 28% / 32% chance to inflict stun
30All Heroes: +2.5% Effect Duration
40Fast Bullets: 15% Chance to shoot bullets with 150% / 175% / 200% / 225% speed and 250% duration
50+1 Physical Projectile
60All Heroes: +2.5% Projectile Speed
70+2% Instant Kill Chance
80Crimson Whirl: Killing enemies fills a meter that unleashes a whirlwind of crimson bullets, dealing 100% / 120% / 140% / 160% weapon damage
90All Heroes: +15% Effect Duration
100+1% Instant Kill Chance
120+5% Critical Hit Chance
140All Heroes that share Faction: +5% Projectile Speed
Star PassiveProjectile Speed

Warlock

Star Passive: 2x Proj Chance

LevelProgression
10+10% Area of Effect
20Demonic Curse: Imp-Hit enemies are cursed, spreading 100% / 120% / 140% / 160% Demon Staff damage to nearby foes
30All Heroes: +2.5% Effect Duration
40Entrapping Hex: Imp attacks slow afflicted enemy and surrounding foes by 60% / 65% / 70% / 75% for 5s
50+25% Damage
60All Heroes: +5% Status Effect Duration
70+10% Status Effect Duration
80Infernal: Hitting enemies with Demon Staff fills a mater (10x when hitting cursed), summoning an Infernal, releasing shockwaves that curse and dmg enemies for 100% / 120% / 140% / 160% weapon dmg
90All Heroes: -5% Cooldown
100+1 Magical Projectile
120+1 Magical Projectile
140All Heroes that share Faction: +10% Status Effect Duration
Star Passive2x Proj Chance

Barbarian

Star Passive: Extra Rage Duration

LevelProgression
10+0.5% extra dmg for every 1% of missing health
20Unleashed Fury: Every 30 / 28 / 26/ 24 hits with axes, gain rage for duration of 6 hits with axes (rage is applied to all weapons)
30All Heroes: +12.5% Damage
40Master of Rage: Rage effects additionally increase area by 20% / 22% / 24% / 26%, armor and movement speed
50+10% Area of Effect
60All Heroes: +0.2% Extra Damage for every 1% missing health
70+5% Critical Hit Chance
80Go Berserk: Killing enemies fills a meter that increases damage by 50%, 60%, 70%, 80%. Size, attack speed and movement increase. Zoom decreases.
90All Heroes: -5% Cooldown
100-2.5% Cooldown
120+25% Damage
140All Heroes that share Faction: +5% Chance for a Critical Hit to deal 4x Damage
Star PassiveExtra Rage Duration

Big Game Hunter

Star Passive: 2x Proj Chance

LevelProgression
10+10% Damage to elite enemies and bosses
20Dead Zone: Shotgun shots to nearby enemies have a 50% / 60% / 70% / 80% Crit Chance
30All Heroes: +2.5% Pushback
40Scatter Shot: Every 8 shots, Shotgun projectiles increase by 100% / 120% / 140% / 180% and stun enemies for 2s
50+10% Pushback
60All Heroes: +2.5% Projectile Speed
70-5% Cooldown
80Thrill of The Hunt: Killing enemies with Shotgun fills a meter, decreasing cooldown by -50% / -55% / -60% / -65% and projectiles ricochet
90All Heroes: +15% Damage to elite enemies and bosses
100+5% Damage to elite enemies and bosses
120+1 Physical Projectile
140All Heroes that share Faction: +10% Damage to elite enemies and bosses
Star Passive2x Proj Chance

Clockwork Mage

Star Passive: Cooldown

LevelProgression
10+10% Area of Effect
20Time Manipulation: Hitting enemies with main weapon slows them by 40% / 45% / 50% / 55% for 3s
30All Heroes: +2.5% Area of Effect
40Clockwork Bombs: 20% chance to put a bomb on them which explodes for 100% / 120% / 140% / 160% weapon dmg after 0.5s or foe dies
50+10% Projectile Speed
60All Heroes: +12.5% Damage
70+10% Damage to slowed enemies
80Quantum Rift: Slowing enemies fills a meter that slows all enemies by 80% in a big radius around you, decreases cooldown by -20% / -25% / -30% / -35% and increases hero movement speed
90All Heroes: +1 Magical Projectile
100+2.5% Damage to slowed enemies
120-5% Cooldown
140All Heroes that share Faction: +5% XP Bonus
Star PassiveCooldown

Monk

Star Passive: Evasion

LevelProgression
10+10% Effect Duration
20Pressure Wave: Every 20 / 19 / 18 / 17 hits with Quarterstaff creates a pressure wave pushing enemies away
30All Heroes: +5 Evasion
40Air Shield: Every 30 / 29 / 28 / 27 hits with Quarterstaff creates an air shield around Monk, protecting him for 3s
50-5% Cooldown
60All Heroes: +12.5% Damage
70+10% Pushback
80Air Bending: Hitting enemies with Quarterstaff fills a meter causing Monk to spin it rapidly, making him faster, enemies slow and deals 400% / 450% / 500% / 550% weapon dmg/s
90All Heroes: +15% Area of Effect
100+10% Pushback
120+1 Starting Upgrade
140All Heroes that share Faction: +10 Evasion
Star PassiveEvasion

Tide Warden

Star Passive: Damage to Slowed

LevelProgression
10+10% Area of Effect
20Water Barricade: Trident attacks slow enemies by 30% / 35% / 40% / 45%
30All Heroes: +2.5% XP Bonus
40Trident Wave: Every 13 / 12 / 11 / 10 attacks, waves push enemies back and deal 100% damage
50+10% Effect Duration
60All Heroes: +12.5% Damage
70+10% Pushback
80Deadly Flood: Killing enemies fills a meter, flooding a big area, slowing enemies inside by 75% & dealing 400% / 460% / 520% / 580% weapon dmg/s. Increase movement speed by 30%
90All Heroes: +10% Damage to slowed enemies
100+15% HP / min Regeneration
120-5% Cooldown
140All Heroes that share Faction: +5% Damage to slowed enemies
Star PassiveDamage to Slowed

Assassin

Star Passive: Status Effect Damage

LevelProgression
10-10% Cooldown
20Poison Cloud: Shurikens have 10% chance to trigger poison cloud explosion, poisoning enemies for 200% / 250% / 300% / 350% weapon dmg/s for 3s
30All Heroes: +5% Status Effect Duration
40Slow Death: Shurikens make enemies bleed for 100% / 150% / 200% / 250% weapon dmg/s for 3s
50+1 Physical Projectile
60All Heroes: +12.5% Damage
70+15% Status Effect Duration
80Shuriken Tornado: Killing enemies fills a meter, spinning tornado that increases evasion to 90%, dealing 600% / 800% / 1000% / 1200% weapon dmg/s in an area, cd decreased by -30%
90All Heroes: +25% Status Effect Damage
100+5% Status Effect Damage
120+5% Critical Hit Chance
140All Heroes that share Faction: +10% Status Effect Duration
Star PassiveStatus Effect Damage

Frost Queen

Star Passive: Dmg to Frozen

LevelProgression
10+5% Freeze Chance
20Frost Vulnerability: Consecutive hits on a frozen enemy increase damage by 10% / 11% / 12% / 13%/hit stacking 10x
30All Heroes: +5% Damage to frozen enemies
40Thaw: Enemies that come out of freeze are slowed by 60% / 65% / 70% / 75% for 3s
50+15% Area of Effect
60All Heroes: +5% Status Effect Duration
70+20% Damage to frozen enemies
80Long Winter: Freezing enemies fills a meter, enemies in a big area start slowing till frozen after 1.5s for 10s. If frozen enemies die in this area, they explode for 500% / 600% / 700% / 800% weapon dmg
90All Heroes: +15% Status Effect Duration
100+5% Damage to slowed enemies
120+5% Freeze Chance
140All Heroes that share Faction: +1 Magical Projectile
Star PassiveDmg to Frozen

Oracle

Star Passive: +Effect Duration

LevelProgression
10+25% Damage
20Astral Radiance: Inflicts 40% / 45% / 50% / 55% weapon dmg every 2s to enemies next to the Orb
30All Heroes: +15% HP / min Regeneration
40Nova: Unleash a 360 degrees pressure wave dealing 300% / 400% / 500% / 600% weapon dmg every 20 attacks
5010% Area of Effect
60All Heroes: +2.5% Effect Duration
70+15% Effect Duration
80Spectral Cascade: Killing enemies fills a meter, releasing Orbs in all directions, travel and bouncing off walls dealing extra 50% / 60% / 70% / 80% weapon dmg
90All Heroes: +1 Magical Projectile
100+4% XP Bonus
120+1 Starting Upgrade
140All Heroes that share Faction: +5% Area of Effect
Star Passive+Effect Duration

Artificer

Star Passive: Projectile Speed

LevelProgression
10+25% Damage
20Charged Blades: Each hit has a 10% / 11% / 12% / 13% chance to spawn additional blade that lasts 5s. Spawn chance is halved for each active additional blade
30All Heroes: +2.5% Projectile Speed
40Energy Infusion: When thee are 5 or more active extra blades, a damaging wave is emitted every 2s, dealing 150% / 175% / 200% / 225% weapon dmg
50+1 Projectile
60All Heroes: +2.5% Projectile Speed
70+1 Starting Upgrade
80Blade Dance: Killing enemies fills a meter that triggers several effects: Blade count +5, proj spd +100%, dmg +50% / 70% / 90% / 110% and hero pulls enemies and dodge attacks
90All Heroes: +5% Critical Hit Chance
100+5% Projectile Speed
120+15% Projectile Speed
140All Heroes that share Faction: +1 Physical Projectile
Star PassiveProjectile Speed

Santa Claus

Star Passive: +Coin Bonus

LevelProgression
10+20% Chance to find Lucky Wheel item
20Holiday Looter: During December +20% Coin Bonus, +20% Orbs, +20% Scrolls, +10% Silver Key & +5% / 6% / 7% / 8% Gold Key chance
30All Heroes: +10% Pickup Range
40Gift Mine: Drops a gift bomb every 3s which explodes for 1000% / 1200% / 1400% / 1600% weapon dmg when enemy gets close
50+1 Starting Upgrade
60All Heroes: +2.5% XP Bonus
70+20% Damage to frozen enemies
80Helping Elves: Killing enemies fills a meter, spawning 10 / 12 / 14/ 16 elves for 10s, attacking enemies with 50% weapon dmg
90All Heroes: +10% Area of Effect
100+5% Chance to find Lucky Wheel item
120+3% Gold Key Chance
140All Heroes that share Faction: +1% Gold Key Chance
Star Passive+Coin Bonus

Dragon Empress

Star Passive: 2x Proj Chance

LevelProgression
10+10% Projectile Speed
20Festive Duplication: 15% / 20% / 25% / 30% chance to create new projectiles on hit
30All Heroes: +2.5% Projectile Speed
40Enduring Flame: Every 3rd attack, projectiles burn enemies for 100% / 150% / 200% / 250% weapon dmg / sec for 3 sec
50-5% Cooldown
60All Heroes: +2.5% XP Bonus
70+5% Critical Hit Chance
80Chain Reaction: Kills with main weapon fill a meter, creating new Dragon Waves on first hit, cooldown decreases by 50% and damage increases by 200% / 250% / 300% / 350%
90All Heroes: +35% Damage
100+10% Coin Bonus
120+1 Starting Upgrade
140All Heroes that share Faction: +1 Magical Projectile
Star Passive2x Proj Chance

Dark Paladin

Star Passive: Armor

LevelProgression
10+1 Penetration
20Soulburn: Enemies hit by souls become cursed, spreading 100% / 120% / 140% / 160% Claymore dmg to nearby enemies for 5s
30All Heroes: +10% Damage
40Soulburst Cascade: Every 8 /7 / 6 / 5 Claymore attack, the number of souls double for next attack
50+10% Projectile Speed
60All Heroes: +2.5% XP Bonus
70+1 Projectile
80Soulfire Havoc: Killing enemies fills a meter, shooting souls in every direction. Number of souls increases by 2, proj spd by 50%, penetration by 2 and dmg by 50% / 70% / 90% / 110%
90All Heroes: -5% Cooldown
100+20% Armor
120+5% Area of Effect
140All Heroes that share Faction: +20% Damage
Star PassiveArmor