Gearing Guide
The Basics
Acquiring gear in this game is primarily through keys.
You get one random epic (purple) piece after collecting 30 days of log in bonus.
There are two types of keys: Silver and Gold. Keys are used to open their respective chests in the in-game shop to obtain a piece of gear.
Rarity of the gear is improved by combining 3 pieces of the same gear of the same rarity.
The improvement order is as follows: Common (grey) -> Great (green) -> Rare (blue) -> Epic (purple) -> Legendary (orange) -> Ascended (red) -> Mythic (yellow).
Each piece of gear comes with its own bonus and three jewel slots. They are unlocked as the rarity is improved.
At rare (blue) the 3rd bonus becomes active. At epic (purple) the 4th bonus becomes active and the 1st jewel slot is unlocked. At legendary (orange) the 2nd jewel slot is unlocked. At ascended (red) the 5th bonus becomes active and at mythic (yellow) the 3rd jewel slot is unlocked.
Jewels are items that can be inserted into the gear piece to provide a small boost to a certain stat.
It would take a minimum of 27 common (grey) pieces to upgrade that piece to epic (purple). 243 common (grey) pieces just to have it become ascended (red) and 729 common (grey) just for one mythic (yellow).
Getting a higher rarity from the chest reduces the number of required common (grey) pieces.
Players will not get enough silver / gold keys just by progressing chapters, as such they would need to farm Hard Mode (HM) to get more keys. HM gives a passive 25% silver key chance and 5% gold key chance. You will also have a second separate key chance bonus which is active in ALL modes. It is based on Noble gear, talents and jewels.
There are five different gear sets, each useful in a particular scenario. Knight set for a tanky and thorns-based (damage reflection) build. Wizard for the magical heroes. Ranger for the physical heroes. Noble is the farming set. Rogue is your high damage set.
Each set comprises 6 pieces: Head, Chest, Feet, Hands, Ring and Neck. The first three provide HP and the last three provide damage.
You will use scrolls to upgrade the equipment slot rather than the specific piece of gear. As such you do need to worry about upgrading each piece of gear from each set.
Each rarity has a slot upgrade limit: common (grey) up to 10, great (green) up to 20, rare (blue) up to 30, epic (purple) up to 50, legendary (orange) up to 80, ascended (red) up to 100 and mythic (yellow) up to 120.
Main Gear Sets
In the early game, the idea for now is to build up your gear. Generally, you want to get 2 main sets. You can save them as your loadout to change between them easily via Equipment -> Loadout. A. Farming set B. Progression set C. Honorable Mentions
Farming set
Farming set - Complete Noble set Used for farming gold and resources such as orbs, dusts, scrolls. At higher rarity also increases the chance for silver and gold keys.
In early game you equip the highest rarity of any piece from any set you have.
Once you start getting epic (purple) pieces, put them on & work towards a full noble set.
Can use legendary (orange) pieces from other sets for stats and additional jewel slot.
End goal is to get full legendary noble set for farming and legendary pieces for other sets.
Continue to upgrade from legendary to ascended (red) and later mythic (yellow).
Jewels to equip for farming set
Vulnerability – Enemies take more damage with consecutive attacks, maxing out from 10th attack.
Ultimate Charge – Charges your ultimate quicker. Get this from the guild store.
Key – Use key jewels to fill all the remaining slots.
Coin – Use coin jewels to fill any remaining slots.
If unfilled slots remain, fill with Cooldown > AoE > others. Others: Use what you have and feel will be useful to you. Trial and error if you want to min/max
As you get dusts and craft jewels, replace upstream to have a full key jewel set up.
If you need to coin farm, you can swap all key jewels for coin jewels instead, although I personally prefer to get keys since coins are earned passively via coin rush in each run.
When you are much stronger you can start removing the Ultimate jewels to stack more Key / Coin jewels. At Library you can even take off Vulnerability jewel for an extra slot to use. However do check that you are not shortchanging your mobs killed which will result in less gold. Definitely slot it back in for Toxic Jungle.
Where to use farming set
You can progress chapters with any set, I personally prefer to progress with the noble set as it lets me know I can farm that stage if needed.
Best used in farming Hard Mode (HM) stages.
At early game you farm the highest HM you can do with noble set.
Towards mid game, Library (85) HM is a great place for farming gold when the legendary noble set comes together. Library HM is where your coin rush plateaus once you survive all 5 minutes.
Late mid-game, Toxic Jungle (140) HM is the next best location but demands higher gear / hero levels to farm. If it's too hard, you can try Orc Outpost or Frozen Lands.
If in a rush, Haunted Forest (1) HM is the best for keys. 3 waves 1 minute each and you can skip coin rush (via the pause menu). You can stay for coin rush if you are early on and need the gold.
Besides NM/HM, farming set can be used in Adventure, Dungeon, and Arena levels that you can clear without issues, as you can get keys from a successful completion.
Progression set
There are generally two sets to use. One is catered towards early-mid game, the other is towards mid-late game.
Early-Mid Game set: Epic / Legendary Noble’s Crown Wizard’s Cloak Ranger’s Boots Rogue’s Gloves, Ring, Amulet
Mid-Late Game set: Legendary / Ascended Rogue set (Hood, Armor, Gloves, Ring, Amulet) Ranger’s Boots
Early-Mid game set is used to help with more starting upgrades to boost damage and survivability at the start of the run.
Has the rogue set for damage and ranger boots for cooldown.
Mid-Late game set is full on rogue with ranger boots to provide for more damage especially against elites and bosses.
In early game you equip the highest rarity of any piece from any set you have.
Once you start getting epic (purple) pieces, put them on & work towards the full set.
Can use legendary (orange) pieces from other sets for stats and additional jewel slot.
Work towards the Early-Mid Game set and transition towards Mid-Late Game set.
Continue to upgrade from legendary to ascended (red) and later mythic (yellow).
Jewels to equip for progression set
Vulnerability – Enemies take more damage with consecutive attacks, maxing out from 10th attack.
Ultimate Charge – Charges your ultimate quicker. Get this from guild store.
Ultimate Duration – Increases the duration of your ultimate. Get this from guild store.
Cooldown Jewel – Decreases cooldown between attacks. Fill slots till you hit 60% on the stat screen. 40% if using Clockwork Mage. Assassin also has an inbuilt cooldown with his ultimate, but it charges based on kills. On higher difficulties, tankier enemies, this can lead to a drop in DPS, so you may need to experiment and see how much you need between 30% to 60% to be optimal.
Area of Effect – Fill remaining slots with AoE jewels. Soft cap is when inner flame wheel reaches the edge of your screen.
Fill any unfilled slots with what you have or feel might benefit you. Replace them with Cooldown / AoE when you get new ones from crafting.
Where to use progression set
You can progress chapters with any set, I personally prefer to progress with the noble set so I know I can farm the stage. However there will be a point (past Toxic Jungle HM) where noble won't be strong enough and you will need to swap for the progression set.
This set is the go-to set for maximising damage especially against elites and bosses.
Great for Arena progression and clearing, Guild Event, Dungeon and Boss Brawl. (Jeweling may differ, check Events Guide)
Can also be used for stages of Adventure / HM that you are struggling with in farming set.
Honorable Mentions
Ascended Wizard's Boots - Useful in Boss Brawl and Dungeon, perhaps even in Arena (especially in reduced pick up range curse). Attracts XP to you every 10 seconds
Ascended Wizard's Amulet - Can be used to give an additional 2 starting upgrades. Good boost to use in Arena when struggling.
Ranger gear pieces can be used when there are -100% Insta-kill / -100% Crit Chance curses. May want to keep Ascended Rogue's Chest just for the additional boss/elite damage.